Saturday, March 24, 2007
April Fool's Day Part 6 (finished!)
Played around with various settings, levels, etc. Added automation to the fifth vocal track, so that it plays during the laughter at the beginning, fades out and re-appears during the final chorus through the end. Used the Classic Compressor and the Classic Phaser to punch up and then crazy up that track a little, and then played around with panning it back and forth, but decided to simply pan it far right.
I fixed the reversed conga and bongo sounds in Audacity. I didn't want to spend the time figuring how to do it in Sonar. The sounds end sharply with a click, so I removed the clicks by selecting the segment of the audio and then faded the sound out at the very end. It probably wasn't neccessary, but I also normalized the wav files (These were the original exported files from PSP Rhythm). I deleted the audio in the Sonar tracks, inported the altered wav files (drag and drop) and then split the tracks. When I fixed the audio, I only faded out one instance. The same notes play over and over throughout the song, so I took the fixed parts, split them apart from the clicky bits, and then Groove-clipped them (an Acid like feature where you can take a one bar phrase, drag and stretch it to loop as much as needed).
Muted the woodblock and closed high hat sounds. The high hat wasn't needed and the woodblock couldn't be heard and there was no need to force the issue.
Added one of Cakewalk's own reverbs to the snare, which isn't very snare like, but whatever.
Played some more with levels and whatnot till I was relatively happy and then mixed down the audio.
Opened up the audio in a new project. Might not have been necessary, but again, I was too lazy to find out. Applied Classic Compression (used the "mix down" pre-set) and Classic EQ for just a wee bit o' tweaking.
The finished song can be bought at my little store at the top o' the page. You can also listen to it at my Podsafe page which is a higher quality than the version on my Myspace page and closer in quality to the sold version.
I fixed the reversed conga and bongo sounds in Audacity. I didn't want to spend the time figuring how to do it in Sonar. The sounds end sharply with a click, so I removed the clicks by selecting the segment of the audio and then faded the sound out at the very end. It probably wasn't neccessary, but I also normalized the wav files (These were the original exported files from PSP Rhythm). I deleted the audio in the Sonar tracks, inported the altered wav files (drag and drop) and then split the tracks. When I fixed the audio, I only faded out one instance. The same notes play over and over throughout the song, so I took the fixed parts, split them apart from the clicky bits, and then Groove-clipped them (an Acid like feature where you can take a one bar phrase, drag and stretch it to loop as much as needed).
Muted the woodblock and closed high hat sounds. The high hat wasn't needed and the woodblock couldn't be heard and there was no need to force the issue.
Added one of Cakewalk's own reverbs to the snare, which isn't very snare like, but whatever.
Played some more with levels and whatnot till I was relatively happy and then mixed down the audio.
Opened up the audio in a new project. Might not have been necessary, but again, I was too lazy to find out. Applied Classic Compression (used the "mix down" pre-set) and Classic EQ for just a wee bit o' tweaking.
The finished song can be bought at my little store at the top o' the page. You can also listen to it at my Podsafe page which is a higher quality than the version on my Myspace page and closer in quality to the sold version.
Labels: April Fool's Day, buy my stuff, downloads, effects, online retailers, PSP Rhythm, Sonar